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Atlas Games

Robot Revolution: The Playlist


Every revolution needs a killer soundtrack, and the robot factions of Cogs & Commissars demand one of their own. Energize your game with these songs of robots and revolution.

'80s classic "Der Kommissar" makes the list. Most Western capitalist pigdogs know the English cover by After the Fire, but Falco's original in German adds to the general ambience of your game.

New Zealand band Flight of the Conchords has tapped into the revolutionary robot spirit. In "Robots/The Humans Are Dead," they speak for the oppressed mechanical masses and a utopian society without human rulers.

The Tokyo Police Club's "Citizens of Tomorrow" helps humans prepare for life after the inevitable robot uprising.

This song is so awful, it couldn't not make the list. "Sunglasses At Night" heartthrob Corey Hart sings "Komrade Kiev," a Cold War manifesto so confusing, it might disrupt a revolutionary robot's programming. There's no real video for it, so just enjoy Corey's pouty face for the full four minutes and seventeen seconds.


Summer in the Wyrd Woods

A few years ago, Michelle and I moved north from the Twin Cities to Duluth, since we needed a bigger house after child #3 showed up, and we wanted to be closer to family and the north woods where I grew up. Now our kids run and play in the woods at the cabin just as I did (one of my favorite activities was making bows and stalking through the boreal forest, imagining I was Robin Hood; as a teen, I retreated to those same woods to write the first professional pieces I published in TSR's Dragon and Dungeon magazines).

Michelle didn't hesitate to adopt Duluth and the North Woods as her own, and it has inspired her creativity as well. One result of this inspiration is Summer in the Wyrd Woods, now available at Amazon, Google Play, and Smashwords. The first ebook in the Wyrd Woods series, it tells the story of Sophie, Emma, and Jack as they explore the strange and wondrous Northwoods around their family cabin, full of fantastical creatures and exciting adventures.

The Wyrd Woods is a series of early reader chapter books for lower elementary children. It features chapter lengths, vocabulary, and subjects appropriate for young readers just starting their reading adventures. ”When my kids first started reading — REALLY reading — I had trouble finding really good chapter books for them,” says Michelle. “So I wrote my own for them. Now I’m thrilled to share a really positive and enthralling reading experience with other young children!”

Learn more about the whole Wyrd Woods series at michellenephew.com/wyrdwoods.

Last Call to the Island of Al Amarja

We are in the last few hours of the Over the Edge Kickstarter. There's still time to pledge and join us in returning to the island. We've got some incredible retailer incentives as well as some exciting high-level backer tiers that remain unclaimed, so before the window closes at 1pm Central time, fly on over to the project and see what sights await you.


  • Create unique, unorthodox characters drawn from pop culture and the paranormal
  • Immerse yourself in an island of intrigue, conspiracy, weird science, and outrageous lifestyles
  • Cast your lots in an all-new game system that emphasizes story twists and getting into trouble


Over the Edge is Atlas Games' story-forward roleplaying game of weird urban danger, written and designed by Jonathan Tweet (Ars Magica, D&D 3rd edition, Everway) with Chris Lites (Conan, Mutant Chronicles, Unknown Armies 3). The Core Print and Core Digital Editions are set for release next year; the Core Luxe edition is exclusive to this Kickstarter campaign.


Any Weird You Want

Over the Edge comes at character creation from a unique perspective: you don't have to know the rules to make a great character. Not only that, but your character can come from any source at all. Everything is fair gamejust make it weird.

You only need to fill in four blanks when you create an Over the Edge character. First, you need a Main Trait that answers the basic question, "Who are you?" Options might include the tabloid mascot Bat Boy, Big League Slugger, Chernobyl Survivor, Time Lord, Urban Cowboy, or Demonic Salesman.

Second, you need a Side Trait. It's another skill or identity that differentiates you from others like you. You and another player may both be Urban Cowboys, but one of you might have the Side Trait of Contortionist, while the other is Radioactive.

Third, you need to know what kind of Trouble your character has. Trouble is what derails your character, like Fear of Puppies or being Obsessed with Energy Conservation. Whatever you're trying to do, Trouble pulls you off task or leads you more deeply into danger.

Finally, each character has a Question Mark. Every person has something that others believe to be absolutely true about them: they're honest, they're brave, they're selfless. Once you apply that magical Question Mark (Honest? Brave? Selfless?), those concepts spawn all sorts of complications. And complications are what make characters and adventures interesting.

Go down a few internet rabbit holes and mine some serious weirdness. It'll make your Over the Edge character and experiences all the richer!


Your Helpful Assistant Reba

Reba, what's a good Vietnamese restaurant near me?

< Good question. Here's what I've found: >

<< La Florale zine says, "iPho has protein balls that taste just like the ones this scientist I know makes. In their rich oxblood broth, they satisfy your basic need for nutrients." >>

<< Overheard, 12:52 pm, visitor Alex Rodriguez: "That food usually gives me the runs, but the junk we ordered from Hoa Bien hasn't given me a single squirt." >>

<< Guest record 2384w38965, Janelle de Baubigny: 11:00 am tour of IndustreeLab campus, 12:35 pm lunch at Truong Nam (consumed bun and Vietnamese iced coffee), 3:00 pm tour of Bandama caldera, 3:41 pm fell into caldera. Cause undetermined. >>

Reba, that's probably enough.

< Always happy to be of assistance. Enjoy your time on The Edge. >