Dispatches:
The Latest News from Atlas Games

Atlas Games

Last Call to the Island of Al Amarja

We are in the last few hours of the Over the Edge Kickstarter. There's still time to pledge and join us in returning to the island. We've got some incredible retailer incentives as well as some exciting high-level backer tiers that remain unclaimed, so before the window closes at 1pm Central time, fly on over to the project and see what sights await you.


  • Create unique, unorthodox characters drawn from pop culture and the paranormal
  • Immerse yourself in an island of intrigue, conspiracy, weird science, and outrageous lifestyles
  • Cast your lots in an all-new game system that emphasizes story twists and getting into trouble


Over the Edge is Atlas Games' story-forward roleplaying game of weird urban danger, written and designed by Jonathan Tweet (Ars Magica, D&D 3rd edition, Everway) with Chris Lites (Conan, Mutant Chronicles, Unknown Armies 3). The Core Print and Core Digital Editions are set for release next year; the Core Luxe edition is exclusive to this Kickstarter campaign.


Any Weird You Want

Over the Edge comes at character creation from a unique perspective: you don't have to know the rules to make a great character. Not only that, but your character can come from any source at all. Everything is fair gamejust make it weird.

You only need to fill in four blanks when you create an Over the Edge character. First, you need a Main Trait that answers the basic question, "Who are you?" Options might include the tabloid mascot Bat Boy, Big League Slugger, Chernobyl Survivor, Time Lord, Urban Cowboy, or Demonic Salesman.

Second, you need a Side Trait. It's another skill or identity that differentiates you from others like you. You and another player may both be Urban Cowboys, but one of you might have the Side Trait of Contortionist, while the other is Radioactive.

Third, you need to know what kind of Trouble your character has. Trouble is what derails your character, like Fear of Puppies or being Obsessed with Energy Conservation. Whatever you're trying to do, Trouble pulls you off task or leads you more deeply into danger.

Finally, each character has a Question Mark. Every person has something that others believe to be absolutely true about them: they're honest, they're brave, they're selfless. Once you apply that magical Question Mark (Honest? Brave? Selfless?), those concepts spawn all sorts of complications. And complications are what make characters and adventures interesting.

Go down a few internet rabbit holes and mine some serious weirdness. It'll make your Over the Edge character and experiences all the richer!


Your Helpful Assistant Reba

Reba, what's a good Vietnamese restaurant near me?

< Good question. Here's what I've found: >

<< La Florale zine says, "iPho has protein balls that taste just like the ones this scientist I know makes. In their rich oxblood broth, they satisfy your basic need for nutrients." >>

<< Overheard, 12:52 pm, visitor Alex Rodriguez: "That food usually gives me the runs, but the junk we ordered from Hoa Bien hasn't given me a single squirt." >>

<< Guest record 2384w38965, Janelle de Baubigny: 11:00 am tour of IndustreeLab campus, 12:35 pm lunch at Truong Nam (consumed bun and Vietnamese iced coffee), 3:00 pm tour of Bandama caldera, 3:41 pm fell into caldera. Cause undetermined. >>

Reba, that's probably enough.

< Always happy to be of assistance. Enjoy your time on The Edge. >




My Life in the Terminal

I'm Cam Banks, RPG director at Atlas Games and developer of the new edition of Over the Edge.

I first played OTE in 1993, in New Zealand, when I worked at a community center. I had started up a RPG club that met every week using my room scheduling privileges. One of the club members showed up to run OTE and, as I'd seen it on the shelves of the local game store but never looked much into it, I thought I'd give it a shot.

We never left the Terminal. I think my love for the game started that day.

When one of us shouted out "Guide!" the GM had a Terminal guide pop up from out of what seemed like nowhere to help. He always described the guide from shoes to noose necktie, telling us what color the shirt and pants and tie and shoes were. Such a strange thing to keep going on about. Eventually we figured out that these color schemes never repeated, and while this didn't appear to be connected to anything else that was going on, I never forgot it.

Over the Edge is about those little details. It's not a game that demands a lot from you in terms of rules knowledge; it's not even a game that demands a lot from you in terms of understanding how its setting works. But it does invite you, in its weird, dangerous nuggets of lore and behavior and characterization, to be a part of the Edge. Even if you never leave the Terminal, you've become a part of a larger shared narrative that all of us who've played or run the game are part of.

Welcome back to the Island. And please, tip your guides generously.



Ars Magica Bundles of Holding

Bundles of Holding are a great way to catch up on a whole RPG line at once. If you've been looking for a good time to go deep on Ars Magica, now's the time, because right now there are two active bundles available, through July 30.

Ars Magica 5 Reprise Bundle

Originally offered in 2014, this bundle includes the core rulebook and nine additional supplements that represent key offerings in the line.


Ars Magica Mythic Europe Bundle

This bundle, offered for the first time, highlights the Ars Magica's world of Mythic Europe. It includes these sourcebooks.


Both bundles expire on June 30, but if you've been waiting for a great deal on digital editions of one of the most influential fantasy magic systems in roleplaying history, we have to ask…why wait?