Dispatches:
The Latest News from Atlas Games

Headlines

Gen Con Victories

We ran a number of scheduled events at Gen Con this year, and some of them had winners!

Three Cheers for Master

Our Three Cheers for Master Learn-and-Tournament was a series of games where newcomers to 3C4M could learn to play. Then, afterwards, they jumped into a series of games oriented toward fun rather than cutthroat competition.

Even though the keystone value was having fun, the victors of our events on Thursday, Friday, and Saturday met on Sunday at high noon in the Atlas Games booth to play it out for Master's ultimate approval. At the end, the victor proved diminutive enough that those she had bested were able to lift her into the air for Master's entertainment. (Photo credit: @Wolfrgnr.) Congratulations!

Gloom

Our Gloomiest Afternoon Tea Party Ever event was a multi-round extravaganza of despair where several dozen participants chose families from among the Gloom, Cthulhu Gloom, Fairytale Gloom, and Munchkin Gloom characters. Each player brought that same family through a series of round-robin games that used random assortments of modifiers and deaths from all those same core games.

As the event progressed, each contestant helped customize five trophies — four teacups and a single teakettle — by inscribing a single word of despair on each trophy. The grand prize winner took the kettle, but the cups were awarded randomly throughout the tea party to the next player to suffer a death.

Gloom Designer Keith Baker was also on hand to sign games, offer discouragement, and randomly kill characters from time to time, all as the miserable Mr. Baker is wont to do. (So be alert.)


Feng Shui

Even our Feng Shui seminar — the "Feng Shui Panel & Chi Warrior Meet-up" — had a victor as part of its Most Magnificent 20-Second FS2 Anecdote Contest. Contestant Mike Adair told a magnificent tale summarized (in his advance, written qualifier) as "Saved Rankin Bass' Santa from C.O.B.R.A. with Candycane Cage Match." Plan to bring your "A" game next year, Chi Warriors.

Feng Shui 2 Makes the List of 6 Blockbuster RPGs at Gen Con!

While we recover from our hugely successful Gen Con convention attendance, where we staged panels, hundreds of demos, card game tournaments, and dealer hall exact change dances, we learned that our fresh-from-the-printers Feng Shui 2 core rulebook was counted among a list of six must-buy games for Gen Con.

Here at Atlas we're proud to be a part of such a thriving and successful renaissance in tabletop gaming, and equally proud to join such worthies as Green Ronin, Paizo, Monte Cook Games, Wizards of the Coast, and Fantasy Flight Games in producing fun, player-friendly RPGs in addition to our award-winning card and board games. Thank you to everyone who stopped by our game panels, played in our demos, and battled in our Three Cheers for Master and Gloom tournaments last week.

The full list and descriptions of each of these games can be found here!

Play on!

Atlas Games at Gen Con 2015

Gen Con — the greatest four days in gaming — is upon us!

Find Us in the Exhibit Hall

Find us at booth 1401 in the exhibit hall, where we'll be running demonstrations of Feng Shui 2, Three Cheers for Master, and other titles as the mad whim strikes us.

If you're angling to pick up a copy of Three Cheers for Master at the show, you should know that we'll have a limited number available each day, because we're still waiting on our reprint. We'll have plenty of copies of new release Munchkin Gloom, though. We dare you to try to run us out.

 

Join Us for Our Scheduled Events

Three Cheers for Master: We're running a series of Three Cheers for Master learn-the-game and play-a-light-tournament events, where the winners each day compete for Master's undying affection in our booth on Sunday. Atlas President John Nephew made awesome plaques for every day's winner, as well as for the grand champion. Thursday 9a–12p (CGM1575645), Friday 9a–12p (CGM1575646), Saturday 9a–12p (CGM1575647)





Gloom: If Gloom is more your style, come visit us at the Very Gloomiest Afternoon Tea Party, where you'll mix Gloom, Cthulhu Gloom, Fairytale Gloom, and Munchkin Gloom to compete for the inaugural Gloomiest Teacup Trophy. Sadness will surely abound, and designer Keith Baker will be on hand for part of the event to adjudicate your misery. Friday 4p–6p (CGM1575648)

Feng Shui 2: Chi Warriors should plan to attend the Feng Shui Panel & Chi Warrior Meet-up, where the team behind Feng Shui 2 will be on hand to answer your burning questions and bestow a suitable reward to the winner of the Most Magnificent 20-Second FS2 Anecdote Contest. Thursday 4p–5p (SEM1575649)

Ars Magica: Our seminar on the future of Ars Magica will feature talk about all of the mad plans we've got for that game's future, including (but not limited to!) our Gumshoe game set in Mythic Europe. Saturday 5p–6p (SEM1575651)

Designing RPGs: Last but not least, we've scheduled an experimental seminar not directly tied to any of our game lines about creating awesome RPGs. If you believe — as we do — that creating great games is a worthwhile ambition, join us! Saturday 3p–4p (SEM1575650)

Sylvan Master, the Feng Shui 2 app for iOS!

The Guiding Hand's ultra-zen Shaolin warriors gather on your left. The New Simian Empire's legions of cyborg ape-soldiers amass on your right. Coming up the middle is a horde of supernatural abominations led by a Lotus Eater eunuch sorcerer flying on the wings of dark magic.

This is going to take a while.

Don't let the numbers drag you down, Chi Warrior! Sylvan Master for iOS devices automates most of the mechanics of a Feng Shui 2 fight scene. You, the GM, can now focus on the descriptive details of the action and making your players shine like the badasses they are. Get it now for the low introductory price of $4.99 at any Contemporary juncture iTunes store!

MAKE YOUR GAME AWESOME!

Features:
  • Manage multiple campaigns and characters
  • Roll attacks for bosses, featured foes, and mooks with ease
  • Track the action using the built-in automated Feng Shui 2 shot counter
  • Stay on top of damage across all combatants with Wound Point tracking
  • Use the QR codes and hyperlinks in published adventures to take you straight to the action in the app
  • Enemy stats from the core rulebook and supplements built-in and expanded by DLC








Dungeoneer: Realm of the Ice Witch now available to print on demand!

It's hot outside, but we've got a icy refreshing treat for Dungeoneer fans. Realm of the Ice Witch has been out of print, but is now available as Print-on-Demand at Drive-Thru Cards. Complete your Dungeoneer set today!


Since ancient times, Chohzar the ice witch has dwelled in the frozen lands north of the empires of men, held back each year by the warm hand of spring. But now she has let loose demons of cold to invade the warm southern lands and wrap them in her icy grip. Only the most hardy of heroes can venture into her frozen realm to stop her, before all the world is embraced by her winter spell.

Realm of the Ice Witch is a two- to four-player Dungeoneer card game. Your character explores a wilderness that you build with map cards, while fighting monsters, completing quests, and leveling up along the way.

Each Dungeoneer set can be played as a stand-alone card game, or combined with other decks for more dungeon-delving fun.

Realm of the Ice Witch features 110  Dungeoneer cards, including demon-themed monsters and six new heroes for your Dungeoneer game: Warblade, Witch-Warrior, Frostblade, Scout, Valkyrie, and Channeler.

2-4 players, 20-30 minutes per player, ages 12 and up