Feng Shui Playtest Update!

After a month of frenzied playtesting by a veritable horde of eager gamers, we've gathered together a hundred or so pages of feedback and siphoned off just enough chi to pass along to writer & game designer Robin D. Laws for his upcoming Feng Shui RPG revision. Thanks to all of our alpha Dragons, and almost twenty years of nail-biting experience, our beta testing should be epic. Watch this space in the coming months for more news, but until then, keep kicking ass and taking names!

22 comments:

  1. I sincerely hope that his new edition gives the system an overhaul, as the system performs rather differently in play ( At least for myself and my group) to how it's described in the core rule book. Basically, the mechanics are quite clunky and slow in actual play but are described as very fast and smooth in the book.

    ReplyDelete
  2. ^ These were kind of classic pointless comments. "The Mechanics are clunky!". Well, which part? The dice rolling? The initiative system? The shot system? the math behind a difficulty check? I'm pretty happy w/ the mechanics, but am used to D&D. Feedback is good, but provide AG with feedback that's *useful*.

    ReplyDelete
  3. I'm the person who posted the first comment above. The "clunky" aspect of the system I meant was the Shot Clock.

    ReplyDelete
  4. Agreed.

    I just had to kill the campaign I was running. I like the powers and concept of the game, but it is clunky as hell. The mechanics just do not mesh well.

    In Feng Shui 2, some checks happen at the end of each round; some at the end of your turn; some when you use an ability; other rules take place every 3 turns, etc etc. Mechanics don’t mesh well, and they are often unrelated to each other. They create a checklist of things I really did not need, and am likely forgetting.

    I play heavy games like Burning Wheel, and I still found it too cumbersome.

    ReplyDelete
  5. Explore the different genres and songs in Sprunked to find your favorites. Each track offers a unique rhythm and challenge, so variety is key to keeping the game exciting.

    ReplyDelete
  6. Ugh, that sounds incredibly frustrating about Feng Shui 2! All those disparate rules trying to boss you around definitely don't sound fun. Makes you want to reply with something sassy, like you'd get from a brat text generator!

    ReplyDelete
  7. Exciting update! Can’t wait to see how the feedback shapes the next version of Feng Shui.

    ReplyDelete
  8. This Feng Shuai Playtest update sounds really exciting! It’s always great to see games improving with real player feedback. After a good gaming session, I usually relax with Castle APP to Movie App Without Ads and I’ve had a really smooth and enjoyable experience using it.

    ReplyDelete
  9. It sounds like you're in the final stretch of getting Feng Shui into its next version! I love how you’ve been gathering feedback and channeling all that energy into refining the game.

    ReplyDelete
  10. Military Time Converter Easily convert military time (24-hour) to standard time (12-hour AM/PM) and vice versa.

    ReplyDelete
  11. Thank you for sharing the article, it helps me a lot

    ReplyDelete
  12. That sounds awesome! Just like in Shadow Fight , mastering balance and power is the key — can’t wait to see how this update turns out! 🥋🔥https://shadowapks.com/

    ReplyDelete

  13. Sounds so exciting! It’s like how Brat Generator helps you unleash your bold and creative energy with style. 💖
    https://textbrat.com/

    ReplyDelete
  14. This update sounds amazing! Just like YouCine APK keeps entertainment fresh and full of energy.

    ReplyDelete
  15. Thank you for sharing your content, I gained a lot

    ReplyDelete
  16. Nice to see Feng Shui 2 still getting love after all these years — a few of us still run the original and the clunky Shot Clock is exactly the kind of thing real playtesting should shake out. Out of curiosity, has anyone tried animating their campaign portraits with Kling AI Motion Control? Curious if it'd help with table recaps.

    ReplyDelete
  17. Excited to see Feng Shui get a fresh pass video2x to upscale some old Hong Kong fight clips for table mood boards, and it has been a surprisingly handy prep tool. Twenty years of accumulated playtest wisdom should really tighten those action sequences.

    ReplyDelete
  18. Great to see Feng Shui 2 getting a real playtest pass — the action sequence revisions are exactly what the system needed. I helped run sessions through the alpha and the Shot Clock feedback rings true, so glad it is on Robin's desk. While prepping recap audio I have been cleaning our table recordings with Audio Enhancer Ai and it is a huge help for game-night audio quality.

    ReplyDelete
  19. Hope the new playtest pass makes the action sequences feel snappier — the Shot Clock feedback rings true. I have been recording our sessions for the group and Audio Enhancer Ai has been a lifesaver for cleaning up table audio so we can revisit tricky moments after the fact.

    ReplyDelete
  20. Glad to see Feng Shui 2 is moving from alpha to beta -- the Shot Clock has always been the heart of our home games, and a month of solid playtest notes is exactly what the system needed. Excited to see what Robin D. Laws polishes for the next round. On a side note, I run the visuals for our weekly recap blog and I have been cutting my prep time way down with AI Picture Editor, so I can spend more time actually running Feng Shui.

    ReplyDelete
  21. Great to hear the new edition is coming together! I have been running Feng Shui for my home group for a while, and the art side is always the hardest part for us -- finding the right portraits for site owners and shikumen gangs can eat a whole evening. Lately I have been using AI Picture Editor to mock up quick character and location images from plain text descriptions, which has been a real time-saver at the table. Looking forward to the revised rules!

    ReplyDelete