Feng Shui Playtest Update!

After a month of frenzied playtesting by a veritable horde of eager gamers, we've gathered together a hundred or so pages of feedback and siphoned off just enough chi to pass along to writer & game designer Robin D. Laws for his upcoming Feng Shui RPG revision. Thanks to all of our alpha Dragons, and almost twenty years of nail-biting experience, our beta testing should be epic. Watch this space in the coming months for more news, but until then, keep kicking ass and taking names!

33 comments:

  1. I sincerely hope that his new edition gives the system an overhaul, as the system performs rather differently in play ( At least for myself and my group) to how it's described in the core rule book. Basically, the mechanics are quite clunky and slow in actual play but are described as very fast and smooth in the book.

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  2. ^ These were kind of classic pointless comments. "The Mechanics are clunky!". Well, which part? The dice rolling? The initiative system? The shot system? the math behind a difficulty check? I'm pretty happy w/ the mechanics, but am used to D&D. Feedback is good, but provide AG with feedback that's *useful*.

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  3. I'm the person who posted the first comment above. The "clunky" aspect of the system I meant was the Shot Clock.

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  4. Agreed.

    I just had to kill the campaign I was running. I like the powers and concept of the game, but it is clunky as hell. The mechanics just do not mesh well.

    In Feng Shui 2, some checks happen at the end of each round; some at the end of your turn; some when you use an ability; other rules take place every 3 turns, etc etc. Mechanics don’t mesh well, and they are often unrelated to each other. They create a checklist of things I really did not need, and am likely forgetting.

    I play heavy games like Burning Wheel, and I still found it too cumbersome.

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  6. Ugh, that sounds incredibly frustrating about Feng Shui 2! All those disparate rules trying to boss you around definitely don't sound fun. Makes you want to reply with something sassy, like you'd get from a brat text generator!

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  7. Exciting update! Can’t wait to see how the feedback shapes the next version of Feng Shui.

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  8. This Feng Shuai Playtest update sounds really exciting! It’s always great to see games improving with real player feedback. After a good gaming session, I usually relax with Castle APP to Movie App Without Ads and I’ve had a really smooth and enjoyable experience using it.

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  9. It sounds like you're in the final stretch of getting Feng Shui into its next version! I love how you’ve been gathering feedback and channeling all that energy into refining the game.

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  16. Nice to see Feng Shui 2 still getting love after all these years — a few of us still run the original and the clunky Shot Clock is exactly the kind of thing real playtesting should shake out. Out of curiosity, has anyone tried animating their campaign portraits with Kling AI Motion Control? Curious if it'd help with table recaps.

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  17. Excited to see Feng Shui get a fresh pass video2x to upscale some old Hong Kong fight clips for table mood boards, and it has been a surprisingly handy prep tool. Twenty years of accumulated playtest wisdom should really tighten those action sequences.

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  18. Great to see Feng Shui 2 getting a real playtest pass — the action sequence revisions are exactly what the system needed. I helped run sessions through the alpha and the Shot Clock feedback rings true, so glad it is on Robin's desk. While prepping recap audio I have been cleaning our table recordings with Audio Enhancer Ai and it is a huge help for game-night audio quality.

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  19. Hope the new playtest pass makes the action sequences feel snappier — the Shot Clock feedback rings true. I have been recording our sessions for the group and Audio Enhancer Ai has been a lifesaver for cleaning up table audio so we can revisit tricky moments after the fact.

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  20. Glad to see Feng Shui 2 is moving from alpha to beta -- the Shot Clock has always been the heart of our home games, and a month of solid playtest notes is exactly what the system needed. Excited to see what Robin D. Laws polishes for the next round. On a side note, I run the visuals for our weekly recap blog and I have been cutting my prep time way down with AI Picture Editor, so I can spend more time actually running Feng Shui.

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  21. Great to hear the new edition is coming together! I have been running Feng Shui for my home group for a while, and the art side is always the hardest part for us -- finding the right portraits for site owners and shikumen gangs can eat a whole evening. Lately I have been using AI Picture Editor to mock up quick character and location images from plain text descriptions, which has been a real time-saver at the table. Looking forward to the revised rules!

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  22. Glad to hear the alpha feedback went well and Robin is already folding it into the beta. The Shot Clock always took my group a couple of sessions to internalize, so I am curious how the revised pacing lands in early beta. I help prep handouts for our sessions and lately I have been leaning on an image text remover to clean watermarked reference art before printing, which has been a real time-saver. Looking forward to the next round of updates.

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  23. Thanks for the playtest update — running Feng Shui 2 at our table for a few weeks now and the Shot Clock is honestly what makes the action sequences sing for my group. We recorded a recap of one fight using Bernini Video to cut around the Initiative markers and share the clip with the player who missed the session. Looking forward to what Robin ships in beta.

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  24. Sounds like a wild month of playtest feedback. Whenever I run action-heavy tabletop scenes I like sketching quick character portraits to set the mood, and lately I have been doing it in image editor ai - it is great for cleaning up rough concept sketches between sessions.

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  25. Great update on the beta progress. I have been running a few Shot Clock sequences at my table and the new initiative flow already feels snappier than 1e. While recording my session notes I cleaned up some older clips with video upscaler free and the sharper playback made reviewing the action economy way easier. Excited to see the next pass from Robin.

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  26. Shot Clock sequencing is my favorite part of Feng Shui, so it is great to hear Robin is iterating on the action flow. I have been running a few chase scenes with the new initiative rules and they already feel punchier. For sharing sessions online, I render my recap clips with Bernini AI and the smoother playback made reviewing each round a lot more fun. Looking forward to the next beta pass.

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  27. Robin really nailed the Shot Clock feel in this build - my group has been running the Feng Shui 2nd edition playtest for weeks now and the action economy finally clicks the way the first edition only hinted at. We've been photographing our minis and printable handouts for the remote players, and AI Picture Editor has been a huge help cleaning up the table shots and cropping handouts for our shared Drive folder. Stoked to see the beta once the feedback round wraps up.

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  28. Glad to hear the alpha feedback is shaping the beta - the Shot Clock changes should make action scenes feel much punchier. Looking forward to running it at my table once the beta is out. On a side note, Unblur Video has been useful for cleaning up my shaky session recordings before I share them with absent players.

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  29. Been running Feng Shui 2 since the alpha and the Shot Clock really does speed up the action economy in a good way. For our long-distance group I scan a lot of my old Feng Shui 1e handouts and maps to share online; a tool I keep using to clean those scans before sending them to players is photo hd converter free online - it does a nice job sharpening the small print. Looking forward to the beta!

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  30. Great to see the Shot Clock and action sequence tweaks from the alpha feedback landing in the beta - Robin’s revisions should make combat flow feel a lot smoother at the table. After our last session I turned a few snapshots of the fight into a recap clip with photo video generator ai free, and it was perfect for sharing the highlights with players who couldn’t make it. Looking forward to the beta.

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  31. Glad to see Feng Shui getting a real playtest pass - the Shot Clock feedback sounds spot on, and a month of solid alpha notes is exactly what an action-heavy game needs. I have been running action scenes for years and pacing tweaks like this always make a huge difference at the table. After our last session I turned a few snapshots of the fight into a short recap video with photo video generator ai free - it was a quick way to share highlights with the player who missed the night. Looking forward to the beta.

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  32. Really enjoyed hearing how the Shot Clock feedback shaped the beta - that is exactly the kind of pacing wrinkle that only shows up at the table after a few sessions of action sequences. I run a similar cinematic fight style in my home group, and we have been pulling short audio clips from session recordings with a MOV to MP3 converter tool to share recap moments with the player who missed the night. Looking forward to seeing what Robin settles on for the beta!

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