Cogs and Commissars: A Word from the Artist

Cogs and Commissars is a clever card game of glorious robot revolution that we are currently funding through Kickstarter. One of the most notable features of the game is its art, drawing on Soviet-era propaganda images and early-20th century science fiction pop art. We asked the artist, Zoran Cardula, how he arrived at this delightful art style.

What was your initial reason for going with this look?
"For many years I have been researching the Soviet style and I believe it has a powerful visual impression depicting the retro-future."

How did you approach the card art?
"Each card is a separate propaganda poster showing the retro futuristic style. The chosen colors give even more power to the game. The characters were a challenge for me, they are worked on both Photoshop and Illustrator, and each part of them is separately created in the style of ’30s, simple but powerful."

What's your favorite image?
"I cannot choose my favorite card but in my opinion the cover is the most impressive as it depicts the game concept. Moreover the leaders are great part of the game (I grew up in a period when the Soviet Union was really powerful). All in all I think the game is a really great concept."



The Kickstarter has unlocked its first stretch goal thanks in no small part to Zoran's dedication and fidelity to a fun, consistent look for Cogs and Commissars. We hope you'll become a part of this revolution with us!

7 comments:

  1. I appreciate the information; I learned a lot from this. Continue publishing articles with such depth.

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  2. putting the players in the position of either driving the game forward, going off on a tangent, or going off a cliff is the opposite of what is meant by the phrase.

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  3. The artist behind Cogs and Commissars beautifully blends Soviet-era propaganda with retro-futuristic art. The card game, now on Kickstarter, uses striking visuals to enhance its theme of robot revolution. Zoran Cardula, the artist, explains his inspiration came from years of studying the Soviet style. Each card is a unique propaganda poster, reminiscent of simple yet powerful designs from the '30s. It's almost like building your own artistic creation, a bit like the satisfying puzzle of Block Blast , placing pieces to create something whole.

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  4. Sprunki Retake lets you become a "horror composer", creating unique melodies.

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  5. Intriguing! The art style for "Cogs and Commissars" is truly unique. Zoran Cardula's fusion of Soviet propaganda and sci-fi pop art sounds fantastic. I'm keen to see how this aesthetic translates to gameplay. For others curious about similar art movements, a quick Google Search for "Soviet futurism art" yields some fascinating examples. Looking forward to the Kickstarter!

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  6. Okay, the "Cogs and Commissars" art style sounds awesome! Love the Soviet propaganda/sci-fi pop art blend. I'm really curious about how this aesthetic will impact the game experience. For those who want to delve deeper, a quick Fnaf for "Soviet futurism art" is highly recommended! Will definitely be checking out the Kickstarter.

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  7. The art style of Cogs and Commissars is truly impressive. Zoran Cardula’s retro-futuristic approach gives the game a unique feel. Compared to games like bubble shooter , it stands out with its originality and visual strength. Each card looks like a separate poster, enhancing the game’s atmosphere. It’s no surprise the Kickstarter campaign has received such attention.

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