Grokking the Difference: Jeff Tidball on Unknown Armies vs. Over the Edge


People sometimes offer vague descriptions like ''It's about weird stuff' when they're trying to describe Atlas Games RPGs, especially Over the Edge and Unknown Armies. That kind of description is is accurate but insufficient, like describing a car by saying, 'Well, it's an object,' or describing Star Wars as 'a story.'

The perennial 'weird stuff' description especially falls down when it comes to describing how Over the Edge and Unknown Armies are different from each other. It turns out that there are as many ways to talk about the difference between those two games as there were people around the Atlas Games conference table on the day the question came up. Here's my personal take: 

Over the Edge is a game with international flavor that's best at telling stories about political conspiracies and outré behavior. It's about how people relate to each other in strange ways. Over the Edge has secrets that people keep from each other, but the secrets are MacGuffins — (sometimes conceptual, but still) around which dramatic relationships revolve, rather than ends in and of themselves.

Unknown Armies, on the other hand, is a game about occult knowledge and the secret underpinnings of the universe. It asks the question, 'What will you sacrifice for power, to reshape the world in your own image?' It's about how the protagonists define themselves. Its secrets are their own ends, things its characters must find out because their demons drive them to it. Although it can be played on a global scale, Unknown Armies retains a uniquely American outlook and feel even when it's taking place in the farthest corners of the globe.

Naturally, these generalizations have their shortcomings too! Neither definition is true for all aspects of their respective games' backgrounds. Over the Edge has secrets that primarily drive inter-group conflict, and Unknown Armies has outré behavior. But broadly speaking, if you were presented with a series of character or adventure summaries and had to use these definitions as your only working understanding of these two games in order to sort them, they'd guide you to a high degree of accuracy.

The best news? Both games are awesome! If you're only familiar with one, try the other. And if you've never played either of them, now you have a way to figure out which you'll explore first.


39 comments:

  1. is that the new look for the new edition of OTE?

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  2. I was wondering the same thing, as I wait (somewhat) patiently for the OTE3 Kickstarter.

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  3. Delve into the contrasting worlds of Unknown Armies and Over the Edge through Jeff Tidball's analysis on Grokking the Difference. On your site, there will be a link to this excellent essay. Continue your excellent writing. I invite you to browse my website.

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  4. The blog often includes updates, news, and behind-the-scenes looks at upcoming releases and game mechanics. Posts may also provide guidance on how to play or enhance gameplay experiences. The blog serves as a resource for both game enthusiasts and those interested in the business of tabletop games. This is a blog focused on tabletop games, particularly those published by Atlas Games.
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  5. Very sharp and easy to understand analysis!
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  6. Wow, this blog sounds like a treasure trove for tabletop game fans! Jeff Tidball's analysis sounds super insightful. Definitely gonna check out the OTE3 Kickstarter and maybe even subscribe to the newsletter!Comment by: unblocked games

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  8. This blog sounds super cool! Love that it dives deep into tabletop games like Unknown Armies and Over the Edge. The OTE3 Kickstarter is definitely on my radar now!

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  11. Thanks for sharing Jeff Tidball’s insights on *Unknown Armies* vs. *Over the Edge*. His perspective highlights how each game pushes boundaries in storytelling, player agency, and unconventional roleplay. It’s a valuable reminder of how innovative design choices shape unique gaming experiences and inspire deeper creativity at the table. long island bankruptcy lawyer

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  28. Great point! Calling these games “about weird stuff” barely scratches the surface. What makes Atlas Games RPGs like Over the Edge and Unknown Armies stand out is the way they explore strange ideas, human psychology, and surreal situations with a unique style and depth. The weirdness isn’t just decoration — it’s the foundation for storytelling, character development, and unexpected experiences. A simple label can’t really capture what makes them special.

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  29. I like the way this explains the difference between the two games without making them sound completely separate. The part about *Over the Edge* focusing more on relationships and conspiracies, while *Unknown Armies* deals with occult knowledge and personal identity, makes the comparison much easier to follow. Both seem to offer plenty of room for unusual stories, just from different angles. I’m mostly into mobile games myself, but I enjoy seeing how different games approach characters and storytelling. anime fighting games have also caught my attention lately.

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  31. Jeff's distinction between Over the Edge's MacGuffin-driven secrets and Unknown Armies' self-defining occult quests is spot on. I've always found Unknown Armies' focus on personal sacrifice for power more compelling for darker narratives. On a related note for those managing creative projects, I find Bulk Background Remover incredibly useful for quickly processing large batches of assets, which streamlines my workflow significantly.

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  32. Jeff's observation about 'Unknown Armies' focusing on internal demons driving characters to seek occult knowledge, versus 'Over the Edge' using secrets as plot devices, really resonates. It highlights how the former delves into self-definition and sacrifice for power. For those managing large projects, preparing a variety of visual elements, having a tool that can process some creative assets quickly makes a huge difference in workflow. Slightly off topic, but if you ever deal with video creation tool, some creative assets is what I ended up settling on and it has saved me a fair bit of time.

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  33. Jeff's explanation of the underlying mechanics driving character actions in Unknown Armies versus the external conspiracies in Over the Edge is particularly insightful. It really clarifies why UA characters feel so internally motivated. For anyone managing multiple creative assets for a project, I've found the batch tool I use to be a lifesaver for generating variations quickly. Slightly off topic, but if you ever deal with ecommerce image automation, the batch tool I use is what I ended up settling on and it has saved me a fair bit of time.

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  34. Jeff's distinction between the MacGuffin-driven conspiracies of Over the Edge and Unknown Armies' internal, power-driven occultism is sharp. I've often wondered if UA's focus on personal sacrifice for power inevitably leads to more tragic character arcs, even with player agency. Unrelated to the post itself, but anyone juggling this much creative asset generation might get something out of Seedance AI video — it's what I ended up settling on for quick turnarounds.

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  35. Jeff's point about Over the Edge using secrets as MacGuffins while Unknown Armies' secrets are intrinsic to character motivation is a really strong differentiator. It makes me wonder how much of that 'American outlook' in UA comes from the inherent individualism often portrayed in American narratives, even when dealing with occult themes. For anyone working with multiple creative assets, I've found that having a robust tool for rapid iteration really streamlines the process, and for that, Nano Banana 2 Lite has been indispensable for quick turnarounds.

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  36. Jeff's distinction between Over the Edge's external MacGuffins and Unknown Armies' internal drive for power is really well-articulated. It makes me consider how much of UA's unique feel stems from that focus on personal transformation through forbidden knowledge. For anyone needing to generate a variety of visual assets quickly, I've found that a robust tool for professional creative imaging can significantly streamline the workflow and speed up iteration. Slightly off topic, but if you ever deal with photorealistic AI images, professional creative imaging is what I ended up settling on and it has saved me a fair bit of time.

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  38. Jeff's nuanced take on the core difference between Over the Edge and Unknown Armies, particularly how secrets function differently, is spot on. It makes me wonder if the 'American outlook' in UA is tied to the individualistic pursuit of forbidden knowledge often found in its mythology. For anyone exploring creative workflows, I've found that having a robust tool for generating musical ideas can be a game-changer; trying out has really streamlined my ideation process for new projects. Slightly off topic, but if you ever deal with free music creator, free music AI is what I ended up settling on and it has saved me a fair bit of time.

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