Pieces of Eight Arrival

After an extraordinary effort on the part of our minter, we have in our sweaty little hands (literally ... it's 106 degrees today in MN) the collated coin sets for The Maiden's Vengeance. The Cursed Blade sets should be here on Wednesday, they tell us. This means, I'm happy to say, that we will DEFINITELY have advance copies of Pieces of Eight at GenCon. Yay! *happy dance* We'll be bringing less than 300 of each set to sell, though, so be sure to get yours early or you'll have to wait until September for the formal game release!

Seismic Arrival

Just wanted to let everyone know that Seismic just arrived at our warehouse this afternoon ... and it looks fantastic! John's madly packing boxes, so it should hit stores just before GenCon, at the beginning of August.

Seismic Banner Ads

I've just finished putting together two banner ads for our newest board game Seismic. Look for them on RPG.net and BoardGameGeek.com in the coming weeks, or download them for your own web site!



Update from the Warehouse

The latest news from the sweltering heat of the Atlas warehouse:
  • The Ars Magica 5th Edition reprint is in the warehouse (arrived last week)
  • I had expected The Mysteries Revised Edition and Realms of Power: The Infernal to arrive today, but the printer is a day late. I am assured that they will be on the truck for delivery tomorrow.
  • The ocean container of Seismic has made it to Minneapolis and cleared customs, and now is just waiting for final delivery arrangements to be dropped at our loading dock.

Pieces of Eight Cheat Sheet

Just posted to the Pieces of Eight page is the official cheat sheet ... a quick-reference sheet listing all of the coin abilities for the game. The cheat sheet is sure to make for fast demos and tons of fun!

Pieces of Eight Interview

New on the Pieces of Eight page ... Fist Full o' Gold: An Interview with Artist Jeff Menges. Jeff talks about his part in the creation of Pieces of Eight, from concept sketches to final art, and the special quirks and concerns he overcame along the way in tackling the design for custom metal coins. Excerpts from this interview will appear in the September issue of Game Trade Magazine, but you can read the full text of the interview now! (Just scroll down the Pieces of Eight page past the first two items.)

Grand Tribunal & Ars Magica on RPG.net

A new review for Grand Tribunal is now up at RPG.net. Reviewer Shannon Appelcline says, "it shows its pedigree well: its plays and feels like an Ars Magica-based card game. Beyond that Grand Tribunal falls into the European style of play (meaning it has elegant, relatively simple mechanics) with American stylings (meaning that you can cause real chaos to your opponents with certain cards)."

Also, the RPGnet Gaming Index now has a complete list of Ars Magica products and a checklist page. If you're logged into an RPGnet forum account, you can mark ownership and ratings of every game. (You'll have to click through from that page to mark ratings of items with multiple editions.)

D minus 10 days

The word has gone out to distributors: Monday, July 24th, is the order deadline for these four reprints/new releases:

Stock No.
ISBN Title, MSRP
AG0205 1-58978-070-1 Ars Magica 5th Edition (core rulebook) - Reprint
35.00
AG0279 1-58978-076-0 The Mysteries Revised Edition (Ars Magica sourcebook) 29.95
AG0282 1-58978-087-6 Realms of Power: The Infernal (Ars Magica sourcebook)
29.95
AG1300 1-58978-089-2 Seismic (board game) 29.95

Seismic is due to arrive at the port of Tacoma tomorrow. However, it has been selected for X-Raying -- this is like a special lottery where the winners get to have their freight delayed, and then get to pay extra for the privilege. Our freight company expects that the container should be on the rails early next week, delivered to the Twin Cities by train. We've learned to allow for a lot of uncertainty with international freight, so I can't be 100% sure that Seismic will ship at the same time as the Ars Magica titles. But the odds seem good, so I figured I may as well have customers give us those numbers at the same time.

In other news, Houses of Hermes: Mystery Cults is now sold out. You may be able to still get it from Warehouse 23 or your favorite retailer (and their distributor may still have stock), but our warehouse has been cleaned out. We don't have any reprint plans at the present time, but we have made it available in PDF at RPGNow.com.

Grand Tribunal FAQ

New up on the Atlas Games website is the Grand Tribunal FAQ. Along with the inevitable errata, it also gives strategy tips and features bunches of rules variants for the game!

Shirt of Fire

Jeff Tidball came up with this really nifty new t-shirt design ... the Creo Ignem "Shirt of Fire." You can only get it at the Atlas Games Cafepress shop.


New Dungeoneer Review

A new review for Dungeoneer: Dragons of the Forsaken Desert is now up on RPG.net. Shannon Appelcline writes: "Dungeoneer is a well-design adventure game system that will appeal to roleplayers and adventure gamers a lot. Its greatest strength is its superb modularity, and the fact that you can add on or switch up decks to increase your variability and thus replayability." Check it out!

Mystery Cults Gets ENnie Nomination!

Atlas Games is pleased to have Houses of Hermes: Mystery Cults for Ars Magica nominated for an ENnie Award for Best Supplement this year!

Houses of Hermes: Mystery Cults details the Inner Mysteries of the four Mystery Cult Houses:

* House Bjornaer venerates animal ancestors, and strives to perfect the form. Their Mysteries enhance the heartbeast, ultimately allowing the magus to unlock mythic forms.

* House Criamon follow ancient teachings and seek escape from time itself. The many paths that they walk to this end grant powers that can include immortality.

* House Merinita move among the faeries, ultimately joining them. Their spells can draw on faerie glamour, awaken the fay slumbering around them, or inflict curses on those who break their promises.

* House Verditius crafts the greatest items, putting a little of themselves into their finest creations. Pride in their creations is often their downfall, and these magi are terribly prone to the most deadly sin.

Congratulations to line developer David Chart, cover artist Grey Thornberry, and authors Erik Dahl, Timothy Ferguson, Matt Ryan, and Mark Shirley. And thanks to all the Ars Magica fans out there!

To vote for Houses of Hermes: Mystery Cults, go to the EN World voting page between July 17th and 30th. Thanks for your support!

New on the Schedule: City & Guild

The next book on the Ars Magica production schedule is City & Guild, due for release in October. I just sent the details around to all our distributors, so they can spread the word to game stores all over the globe. While we wait for the details to appear in the Pipeline at left, here's the scoop:

City & Guild
A Player's Sourcebook for Ars Magica 5th Edition
by Timothy Ferguson, Richard Love, Matt Ryan and Sheila Thomas

In the thirteenth century towns and cities are growing all over Mythic Europe. Covenants that were once in remote forests find themselves within sight of city walls, and regions that were once cut off from the world are now visited by traders from distant parts. For many covenants, cities are a great opportunity; craftsmen and merchants can provide anything that the covenant needs, and buy its surplus. Some covenants are even established within towns, or as small towns.

This supplement for Ars Magica Fifth Edition provides background on the facts of life in the towns of medieval Europe, and rules for craftsmen and traders. Clever magi could become the greatest merchant princes of Europe, or gain renown as suppliers of the most valuable tapestries. Less clever magi could find themselves manipulated by existing merchant princes, or tricked into buying shoddy goods. With an emphasis on stories rather than accountancy, this book opens a new stage for your Ars Magica saga.

Description: 144 pages, hardcover
Stock Number: AG0283
ISBN: 1-58978-092-2
Suggested Retail Price: $29.95

Shipping to Distributors in October 2006

Special Ops Quarterly Drawing

Atlas Games is pleased to announce that Roscoe Gibson of Lufkin, TX is the winner of this quarter's Special Ops prize drawing. Roscoe will get to choose a prize from among the rare and and one-of-a-kind Atlas Games items reserved for the Special Ops drawing.

Special Ops is Atlas Games' corps of loyal fans who organize and run demos and tournaments at retail stores and conventions across the country and around the world. At the end of each quarter, Special Ops demo team members who have run a game in the last three months are entered into a prize drawing for special Atlas items. The next drawing will be September 29th, and will feature a choice of prizes such as press sheets and original art from our popular Ars Magica, Feng Shui, Penumbra D20, and Unknown Armies RPGs, and from card game favorites like Dungeoneer, Lunch Money, and Once Upon a Time.

Atlas is also happy to announce that the following Special Ops members have gone up in rank this quarter:

Pat Hannum (Godwalker, 1000 HP)
Joseph Sweeney (Avatar, 200 HP)
Juigi Purgato (Grog, 50 HP)

Congratulations to all of you, and keep up the great work!

Also, we'd like to welcome the following new recruits:

Gokce Mehmet Ay
Serena Emiliani
Avram Shannon
Rob Driessen
Franco Frare
Douglas Luken
Keith Nielsen
Clint Porter

Thanks for being a part of Special Ops!

If you're interested in joining Atlas Games' Special Ops demo team, just fill out and send in the application form at www.atlas-games.com/specialops.

To request a demo at your convention or retail store, send in the demo request form located at www.atlas-games.com/pdf_storage/SOdemorequestform.rtf.

Gloom Wins Origins Award!

Atlas Games is pleased to accept the 2005 Origins Award for Traditional Card Game of the Year for Gloom, by designer Keith Baker and illustrator J. Scott Reeves.

In the Gloom card game, you assume control of the fate of an eccentric family of misfits. You want your characters to suffer the greatest tragedies possible before passing on to the well-deserved respite of death. The player with the lowest total Family Value wins.

Printed on transparent plastic cards, Gloom features an innovative design. Multiple modifier cards can be played on top of the same character card; since the cards are transparent, elements from previously played modifier cards either show through or are obscured by those played above them.

Keith Baker was at the ceremony to accept the award, along with Jerry Corrick for Atlas Games. Everyone at Atlas Games would like to thank the Academy of Adventure Gaming Arts and Design for their votes, and congratulate Keith and Scott on their win!

Even More Boardgame Banners

Also keep an eye out on RPG.net in the next month for our new banner ads for Grand Tribunal and Recess, as well as ads for Seismic and Pieces of Eight later this summer!

Ars Magica Reviews

D20 Magazine Rack has just put up three Ars Magica-related reviews -- True Lineages, The Divine, Ars Magica 5th ed.